Oh look 3 days 12 hours on a smartphone battery. Probably could have lasted for 4 days if I didn’t need to charge it now.
What I Think Is Wrong With Digital Rights Management (DRM)
This is my second post that I have to do for school. Original post is posted here.
DRM comes in many forms. These include: enter a CD-key, always-on internet connection, online activation passes, limited installs, installation of DRM software on the user’s computer, privacy issues, and hardware specific usage. These methods of DRM range from “no problem to have”, to “annoying”, to “is that even ethical to do?”
I will be writing about these issues with DRM:
1.0. It is annoying (particularly true for video games) 1.1. It penalizes the legitimate customer, and it barely does anything to stop piracy.
2.0. We might slowly be losing the right to own what we buy. 2.1. Limited installs
3.0. Ethical Issues
4.0. Closing Note
I’m trying out this app that monitors your sleeping patterns. Not really sure if it’s accurate but oh well.
To be fair, I woke up feeling great today. I didn’t really feel like crap at all.
If I have any complaint, it’s that it takes up 20% of the battery. I usually turn off my phone when I sleep, so losing battery just for this is something I need to decide if it’s worth it.
I’d define a hardcore gamer as being someone who makes time to play games, and a casual gamer as someone who plays games to pass time. A simple definition to be sure, but I think it works well.